AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on Android in Oman Q3 2022
Discover the performance of the top 5 2D cartoon games on the Android platform in Oman during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the performance of the top 5 2D cartoon games on the Android platform in Oman showed varied trends in downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games experienced fluctuations in both downloads and active users. Weekly downloads peaked at approximately 7.9K in mid-July and saw a steady decline, ending the quarter at around 2.6K. Active users followed a similar trend, starting at 63.4K in late June and decreasing to 49K by the end of September. Weekly revenue showed minor variations, with a peak of around $11 in early August and a noticeable drop towards the end of the quarter.
Stick Party 234 MiniGames by PlayMax Game Studio saw a moderate performance throughout the quarter. Weekly downloads reached their highest at approximately 7.8K in mid-July but gradually declined to 2.4K by the end of September. Active users maintained a relatively stable trend, starting at 50.8K in late June and ending at 38.9K. Revenue peaked at around $27 in late June and experienced a gradual decline, with minor fluctuations in the subsequent weeks.
2 3 4 Player Mini Games from Better World Games showed consistent download numbers with a peak of around 5.9K in mid-July, declining to 2.2K by the end of the quarter. Active users also followed a similar pattern, starting at 48.9K in late June and ending at 38.7K. This game did not generate any revenue during the quarter.
2 Player games : the Challenge by JindoBlu saw its highest downloads at around 4.9K in mid-July, which then decreased to approximately 2.1K by the end of September. Active users began at 30.2K in late June, peaking at around 33.9K in late July, and then declining to 25.6K by the end of the quarter. Revenue was minimal, peaking at $5 in early July and August.
Finally, Hill Climb Racing from Fingersoft demonstrated a stable performance with weekly downloads peaking at around 4.9K in late June and gradually decreasing to 2.5K by the end of September. Active users showed a slight increase mid-quarter, peaking at around 48.9K in late August, and ending at 41.7K. Revenue saw its highest point at $33 in mid-September with several fluctuations throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.